Computational Creativity

Where: Aud 3, ITU
When: Monday May 22nd: 13:00 - 14:30

Ollie will be at ITU from from May 22nd - 25th and hopes to talk to as
many people interested in computational creativity as possible. If you
already want to reach out to him, this is his email address: You can also find his bio below.

Talk Abstract:
Computational creativity is the study of the automation of creative
tasks by machines. Although it has been in the public imagination for
decades, the past couple of years have seen a significant increase in
the attention given to the idea of computers being active participants
in creative tasks. Dr Oliver Bown (University of New South Wales,
Sydney) will discuss his current work writing a book that gives an
overview and appraisal of current work in computational creativity in
artistic domains such as music, visual art and games. Rather than
focusing purely on the issues in computer science, the book draws
heavily on the social sciences to situate computational creativity as
a quintessentially interdisciplinary field which must bring together
issues in computing with the social complexity of art and experience.
Topics covered in the book include:
- the public understanding and response to computational creativity;
- the nature of creativity as a distributed process, best analysed in
terms of agency and function;
- the social dynamics of artistic behaviour including factors that
drive ’novelty search’ and differentiation;
- a niche construction view of the emergence of human creative
domains, including the role of biological or cultural evolution in the
emergence of art and music, and the potential evolution of high-tech
creative domains supported by computational creativity technology;
- the role of interaction design in applications of computational
creativity, including natural language interfaces.

Oliver Bown is senior lecturer at the faculty of Art and Design at the
University of New South Wales, in Sydney, Australia.

He is a researcher and maker working with creative technologies, with
a highly diverse academic background spanning social anthropology,
evolutionary and adaptive systems, music informatics and interaction
design, with a parallel career in electronic music and digital art
spanning over 15 years. He is interested in how artists, designers and
musicians can use advanced computing technologies to produce complex
creative works. His current active research areas include media
multiplicites, musical metacreation, the theories and methodologies of
computational creativity, new interfaces for musical expression, and
multi-agent models of social creativity.

He is a member of the steering committee for the International
Conference on Computational Creativity, and the organising committee
for the Musical Metacreation series of workshops and concerts, and he
is a program committee member for the conference NIME and GECCO (art